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# Hyperdense: a Free Cyberpunk Megacity Strategic Wargame
- URL: https://datadeep.tech/hyperdense-megacity/
- Published: 2026-07-11T08:33:08.000Z
- Updated: 2026-07-16T06:12:29.000Z
- Description: A free browser strategy game of influence, war, sabotage, and survival in a hyperdense megacity where people are your greatest resource.
- Author: John D
- Tags: Detroit Megacity, Megacity, Game

***Beta Test v0.29 - Expect Frequent Updates! (Mobile Coming Soon)***

<!DOCTYPE html> 

**HYPERDENSE**1.0B SOULS · SECTOR GRID

Capital 0+0/s

People 0 / 0+0/s

Tiles held 0 

00:00 ▮▮ PAUSE ◱ OVERVIEW ⛶ FULLSCREEN 

SECTOR OVERVIEW — CLICK TO DEPLOY VIEW 

FREE CITIES CORP. COALITION SCAVENGERS AUTOMATONS 

DRAG / WASD · PAN — SCROLL · ZOOM — CLICK · INSPECT — SPACE · PAUSE

✕ 

### District

HEX 00·00

Status

Stable STABLE

Control

—· 0% 

Local population

0 / 1,000,000 

96 blocks · 288 buildings · \~100 floors · \~104 people/floor

Output

+0 Capital/s · +0 People/s

Defense

0 / 100 

Operations

◈ INFLUENCELOCKED ▲ FORTIFYLOCKED ✂ SABOTAGELOCKED ✦ ASSAULTLOCKED 

OPERATIONS UPLINK OFFLINE — SLICE 02

---

### [Fullscreen Available on Itch.io!](https://datadeepgames.itch.io/hyperdense?ref=datadeep.tech)

[Hyperdense: a Cyberpunk Megacity Wargame by DataDeepGames](https://datadeepgames.itch.io/hyperdense?ref=datadeep.tech) 

![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/2026/07/DMC_StitchedPanaroma_compressed.png)

![](https://athena-tactical-survival.ghost.io/content/images/2026/03/NarvaG_Battle_Distant_Upscale-1.png) 

## Enter the [Megacity](https://athena-tactical-survival.ghost.io/how-to-survive-in-a-megacity/?ref=datadeep.tech)

**a serialized web-fiction*

The whole city reduces to **People** and **Capital**. No food, electricity, or industrials as separate resources. Each tile houses up to 1,000,000 residents. This number scales that tile's output linearly; a farm tile at 500k residents produces 50% of its potential. Residents die in war and regenerate slowly on their own. People pool (faction-wide, spendable): your mobilizable manpower. It is replenished over time by the residents of tiles you own, capped at 1M × (tiles owned); so at 25 tiles your ceiling is \~25M. Missions draw from this pool. War attrition hits both: it kills residents on the contested tile (lowering its future output and slowing its regen) and drains the People pool of every faction engaged.

Each hex is one tile = 1,000,000 people = 96 blocks = 288 buildings (3 per block) = \~100 floors each. These density figures live in the tile detail panel as flavor/texture; they are not individually simulated.

**Hearts and minds is the spine:** ownership % = the share of that tile's population that backs your faction. 100% = full support and full resources; 0% = nobody's with you. 

**Influence** — primary expansion path. Spend Capital (small People) over several ticks to raise your ownership % on a target. Rate scales with your Science tech and your faction's influence modifier, and is resisted by the current controller's grip. Peaceful, no deaths. Free Cities excel here (×\~1.5); the Coalition is bad at it (×\~0.5). 

**Assault** — seize ground without full support. Roll to capture; success chance ≈ your current ownership % on that tile (modified by military strength vs. the defender's Defense). A 0% tile is a guaranteed failure; a 10% tile is a 10% gamble that still costs People and Capital — and if you win it, you own it at only 10% and collect 10% of its output until you Influence it up. Crucially, once captured by assault, that tile becomes much cheaper to Influence (you hold the ground). Resolves over \~8–15 ticks as a Contested warzone: residents die on the tile, and both factions' People pools drain each tick. Costly by design. 

**Fortify** — spend Capital + People to raise a tile's Defense stat. Higher Defense = harder for enemies to assault it, and longer survival as a warzone before it collapses into Rubble. 

**Sabotage** — cheaper than assault; spend Capital + People to cut an enemy tile's ownership %, knock it Unstable, or lower its Defense to soften it before an assault. Strong tool against the resource-rich Coalition

**Free Cities** (player) — neon green. Efficient (tiles out-produce their owner-count) and superb at influence; militarily weaker than the Coalition. 

**Corporate Coalition** — light blue. The major enemy. Owns most of the map; deepest People and Capital reserves; strong military; weak influence and inefficient tiles (less output per tile owned). That inefficiency + poor hearts-and-minds is the balance lever you exploit. Behavior: steadily contests your border tiles and buys down your in progress tiles. 

**Scavengers** — weak, allied and worth protecting. Occupy marginal/fringe ground and act as a buffer. Proposed payoff: protected Scavenger tiles periodically gift you Capital (salvage) and grant small intel bonuses to Influence/Sabotage; if they're wiped, you lose those bonuses and the aggressor gains ground. 

**Automatons** — neon red. Tiny and weak at start, allied to the Coalition, but carry a compounding strength multiplier that grows every tick. A slow, exponential advantage that turns them into the late-game crisis, eventually ignoring their alliance and overrunning tiles fast. Give them a visible threat-level meter so the player feels the clock ticking and is

[Detroit Megacity - DataDeep Tech![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/icon/DataDeepTechLogo-1-48d267f7-a791-4882-bd84-43cc3ebe9998.png)DataDeep Tech![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/thumbnail/Neurosymbolic-Inversion_Final-96c9d496-f44f-4363-8e8d-c852d2703648.png)](https://datadeep.tech/tag/detroit-megacity/)

[How to Survive in a Megacity (Urban Survival in a Hyper-Dense Future)Learn how to survive in a megacity. Explore tactical urban preparedness, infrastructure risks, and resilience strategies in hyper-dense future cities.![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/icon/DataDeepTechLogo-1-d3eea326-e2f1-4d05-9c9b-1396a59d51fc.png)DataDeep TechJohn D![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/thumbnail/DMC_Middle_Upscale-0b5db867-2054-4747-84f8-8b8d15d961c9.png)](https://datadeep.tech/how-to-survive-in-a-megacity/)

### **Check out Outward Doctrine!**

[Outward Doctrine: a Free Web Game: Galactic ColonizationA free open-source web-game about galactic expansion, intended for sci-fi fans, futurists and strategy gamers.![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/icon/DataDeepTechLogo-1-91389045-58f6-4bfb-9812-a687ed872b9f.png)DataDeep TechJohn D![](https://storage.ghost.io/c/1d/fa/1dfa0703-59cd-42c7-a4f8-b16e218c2d7c/content/images/thumbnail/galaxy1-a3ba36b6-e8f8-42e7-8ca9-b24a37e090ae.png)](https://datadeep.tech/outward-doctrine/)